StarCraft enhanced on its predecessor Warcraft II, which highlighted two quite related playable factions, by introducing asymmetry among the units and technologies accessible to its a few races (Protoss, Terran, and Zerg). This asymmetry was just like that pioneered while in the lesser-identified 1996 SSI release War Wind. The device styles accessible to Every single race define its racial identity. The Protoss can industry highly effective and high-priced warriors and machinery, whilst the Zerg depend on sheer quantities and pace to overwhelm their opponents.
This manner also characteristics what is known as "mutations", wherever the game parameters improve so as to present a bigger problem. There are eighteen co-op commanders 헬스케어 in whole from which to choose, divided evenly amongst the three races (six of each). The co-op method takes heroes from the principle game storyline Despite the fact that not all heroes (46 heroes) are playable figures.